﻿/* Copyright (c) Microsoft Corporation
 * 
 * All rights reserved.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.  You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
 * 
 * THIS CODE IS PROVIDED *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABLITY OR NON-INFRINGEMENT.
 * 
 * See the Apache Version 2.0 License for specific language governing permissions and limitations under the License.
*/

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ProximityTapper
{
    [CLSCompliant(false)]
    public interface IAppInfoSubMessage
    {
        // dynamic byte array to store platform qualifier
        byte[] PlatformQualifier { get; }

        // dynamic byte array to store application identifier
        byte[] ApplicationIdentifier { get; }

        /// <summary>
        /// Try parsing AppInfo sub message
        /// </summary>
        /// <param name="data">Message Data</param>
        /// <param name="offset">
        /// Starting / current position in byte array.
        /// This is updated as the bytes are read.
        /// </param>
        /// <returns>true is successful in parsing, false otherwise</returns>
        /// <summary>
        bool TryParse(byte[] data, ref UInt32 offset);
    }

    [CLSCompliant(false)]
    public interface ISessionFactoryServiceActivation : IMessageData
    {
        // Service Activation Header (defined in ServiceActivationHeader.h)
        IServiceActivationHeader ServiceActivationHeader { get; }

        // byte array to store Reply Channel ID (8 bytes)
        byte[] ReplyChannelId { get; }

        // bool to display if device preference is to act as client or server
        // Determined from ClientPreference (See below)
        bool IsClient { get; }

        // Client preference (32 bits)
        UInt32 ClientPreference { get; }

        // Reserved word (7 bits)
        byte Reserved { get; }

        // L bit (1 bit)
        byte L { get; }

        // Reserved word 2 (24 bits)
        UInt32 Reserved2 { get; }

        // List of app info
        List<IAppInfoSubMessage> AppInfoList { get; }
    }
}
